Nigeria faces a critical challenge with HPV vaccination awareness and uptake, particularly among its adolescent population. Our project addresses this through an innovative digital gamification approach, building upon HPV-ADOLEPAC team’s existing educational platform. With over half of Nigeria’s population under 24, the solution targets early education as a preventive measure against HPV-related health issues, including cervical cancer.
The technical implementation leveraged Phaser.js, a robust HTML5 game framework, to create an engaging and accessible gaming experience. The core application was developed using .NET framework, ensuring scalable and maintainable backend services. Azure cloud platform hosts the solution, providing reliable deployment and scalability options crucial for reaching the target audience of 12 million adolescents. The architecture prioritizes low bandwidth optimization and cross-browser compatibility, essential for widespread adoption in regions with limited internet infrastructure. Integration between the game and core application enables seamless user progress tracking and data collection for research purposes.
Initial deployment demonstrated significant improvement in user engagement compared to traditional learning methods. The success has prompted client interest in expanding the solution to address other health education challenges across Africa. The project not only achieved its primary goal of creating an engaging educational platform but also established a replicable framework for future health education initiatives. This approach proves that gamification, when properly implemented with appropriate technical choices, can effectively bridge the gap between health education and youth engagement.